![]() The team is doing the game as a launch title for the Vive, but it also plans to do versions for the Oculus Touch and PlayStation VR. The team did a demo and then Valve, the creator of the Steam VR platform that the HTC Vive uses. They started the company in May 2015, after participating in a game jam on room-scale VR. Daubert and Nagle are 25-year veterans of the game business. The game is the first title from Austin, Texas-based Phaser Lock Interactive, which has 14 employees. You have to watch out for other aircraft, landscape hazards, and even thunderstorms. The missions force you to deal with flight challenges in crowded urban environments, tropical islands, and wilderness landscapes, while training them to battle forest fires, rescue boaters at sea, or even perform full military strikes. It could have three to five hours, with lots of replay value, said Daubert. This part of the game was more like a combat flight simulation, while the rest of the game was like an airport management game or SimCity game. And I led an enemy fighter into a wave of flak from one of the nearby ships. I traced landing paths for aircraft that were damaged. I launched a series of drone aircraft with a tap of a finger. I was able to control (historically out of place) military jets. I was in the middle of a toy version of the Battle of Midway from World War II. The best part of the game seemed like a different title altogether. I picked up the load OK using my fingers, but when it came time to drop them, I clipped the top of a building and crashed the helicopter. I didn’t have great luck with another level in the game, where I had to guide a helicopter through skyscrapers to drop a load of materials on a skyscraper under construction. You can chase away seagulls with air horns. So you can switch from a bird’s-eye view to a first-person view. You can also scale down to a micro environment on the airfield, where you have to use fire extinguishers to put out a fire on an aircraft on the landing strip. ![]() The environment of the game was beautifully rendered. I did this a few times, and the game was fairly forgiving at enabling aircraft to land even with crazy flight paths. you can get them to fly through a series of circles and land. Using the touch control system of the HTC Vive, you can point at aircraft and trace a path. Like the 2D game on the iPad, Flight Control, you can manage the aircraft landing at a busy airport. “It’s a room scale virtual space,” said John Nagle, chief technical officer, in an interview. You can also use hand controllers to interact with the items in the virtual world. The VR system lets you maneuver around a safe space in your room, so you can wander around the Final Approach island and see it from different points of view. The game world exists within the confines of your living room, as the HTC Vive has sensors that allow it to map a free space in your room. It’s sort of like a blend of aviation and airport management, with a bit of SimCity and flight simulation thrown in. And there is this whole world of action going on around you.” “You control these toys and care about them. “That’s exactly the idea we wanted to get behind, the feeling that you are a kid playing with your toys” said Michael Daubert, chief creative officer at Phaser Lock Interactive, in an interview with GamesBeat. It is an awesome, immersive experience where you can walk around inside the virtual world and control the planes in a way that is much more intuitive than controlling them with a traditional video game controller. You can stand in the middle of an island, point to a flying plan with your virtual finger, and guide that plane into a beautiful landing on an airstrip on the island below. In Final Approach, you are something like an air traffic controller.
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